immersive-marketing

VR RealTime Environment & Trailer Shots

Cinematic Environment Design: Unreal Engine 5 (RealTime)

We built a productionready island cove shipwreck, dock, and tropical shoreline, then lit and filmed it in multiple moods (day, dusk, storm). The scene runs in real time in UE5, with modeling/finishing in Blender.

Highlights
  • Worldbuilding: terrain sculpting, setdressing, foliage systems, ocean/water materials, and custom shaders.

  • Lighting & atmospherics: timeofday variations, volumetric fog, postprocessing and grading to support story beats.

  • Cinematics: Sequencer camera paths, smooth flythroughs, and hero frames suitable for trailers, cutscenes, or ads.

  • Optimization: clean asset prep, instancing/LODs, and efficient materials for highperformance playback.

Where this helps clients
  • Game studios: immersive level kits and key shots for pitches/vertical slices.

  • Film/TV & virtual production: readytoshoot realtime backgrounds.

  • Advertising/brand films: cinematic worlds to showcase products or stories.

  • Archviz/experiential: mooddriven environments for presentations and events.

Result

A visually rich, adaptable environment that blends technical rigor with cinematic storytelling an approach I can tailor to your product, IP, or campaign.

Tools: Unreal Engine 5, Blender

Cinematic Environment Design: Unreal Engine 5 (RealTime)

We built a productionready island cove shipwreck, dock, and tropical shoreline, then lit and filmed it in multiple moods (day, dusk, storm). The scene runs in real time in UE5, with modeling/finishing in Blender.

Highlights
  • Worldbuilding: terrain sculpting, setdressing, foliage systems, ocean/water materials, and custom shaders.

  • Lighting & atmospherics: timeofday variations, volumetric fog, postprocessing and grading to support story beats.

  • Cinematics: Sequencer camera paths, smooth flythroughs, and hero frames suitable for trailers, cutscenes, or ads.

  • Optimization: clean asset prep, instancing/LODs, and efficient materials for highperformance playback.

Where this helps clients
  • Game studios: immersive level kits and key shots for pitches/vertical slices.

  • Film/TV & virtual production: readytoshoot realtime backgrounds.

  • Advertising/brand films: cinematic worlds to showcase products or stories.

  • Archviz/experiential: mooddriven environments for presentations and events.

Result

A visually rich, adaptable environment that blends technical rigor with cinematic storytelling an approach I can tailor to your product, IP, or campaign.

Tools: Unreal Engine 5, Blender

Cinematic Environment Design: Unreal Engine 5 (RealTime)

We built a productionready island cove shipwreck, dock, and tropical shoreline, then lit and filmed it in multiple moods (day, dusk, storm). The scene runs in real time in UE5, with modeling/finishing in Blender.

Highlights
  • Worldbuilding: terrain sculpting, setdressing, foliage systems, ocean/water materials, and custom shaders.

  • Lighting & atmospherics: timeofday variations, volumetric fog, postprocessing and grading to support story beats.

  • Cinematics: Sequencer camera paths, smooth flythroughs, and hero frames suitable for trailers, cutscenes, or ads.

  • Optimization: clean asset prep, instancing/LODs, and efficient materials for highperformance playback.

Where this helps clients
  • Game studios: immersive level kits and key shots for pitches/vertical slices.

  • Film/TV & virtual production: readytoshoot realtime backgrounds.

  • Advertising/brand films: cinematic worlds to showcase products or stories.

  • Archviz/experiential: mooddriven environments for presentations and events.

Result

A visually rich, adaptable environment that blends technical rigor with cinematic storytelling an approach I can tailor to your product, IP, or campaign.

Tools: Unreal Engine 5, Blender

Cinematic Environment Design: Unreal Engine 5 (RealTime)

We built a productionready island cove shipwreck, dock, and tropical shoreline, then lit and filmed it in multiple moods (day, dusk, storm). The scene runs in real time in UE5, with modeling/finishing in Blender.

Highlights
  • Worldbuilding: terrain sculpting, setdressing, foliage systems, ocean/water materials, and custom shaders.

  • Lighting & atmospherics: timeofday variations, volumetric fog, postprocessing and grading to support story beats.

  • Cinematics: Sequencer camera paths, smooth flythroughs, and hero frames suitable for trailers, cutscenes, or ads.

  • Optimization: clean asset prep, instancing/LODs, and efficient materials for highperformance playback.

Where this helps clients
  • Game studios: immersive level kits and key shots for pitches/vertical slices.

  • Film/TV & virtual production: readytoshoot realtime backgrounds.

  • Advertising/brand films: cinematic worlds to showcase products or stories.

  • Archviz/experiential: mooddriven environments for presentations and events.

Result

A visually rich, adaptable environment that blends technical rigor with cinematic storytelling an approach I can tailor to your product, IP, or campaign.

Tools: Unreal Engine 5, Blender

Cinematic Environment Design: Unreal Engine 5 (RealTime)

We built a productionready island cove shipwreck, dock, and tropical shoreline, then lit and filmed it in multiple moods (day, dusk, storm). The scene runs in real time in UE5, with modeling/finishing in Blender.

Highlights
  • Worldbuilding: terrain sculpting, setdressing, foliage systems, ocean/water materials, and custom shaders.

  • Lighting & atmospherics: timeofday variations, volumetric fog, postprocessing and grading to support story beats.

  • Cinematics: Sequencer camera paths, smooth flythroughs, and hero frames suitable for trailers, cutscenes, or ads.

  • Optimization: clean asset prep, instancing/LODs, and efficient materials for highperformance playback.

Where this helps clients
  • Game studios: immersive level kits and key shots for pitches/vertical slices.

  • Film/TV & virtual production: readytoshoot realtime backgrounds.

  • Advertising/brand films: cinematic worlds to showcase products or stories.

  • Archviz/experiential: mooddriven environments for presentations and events.

Result

A visually rich, adaptable environment that blends technical rigor with cinematic storytelling an approach I can tailor to your product, IP, or campaign.

Tools: Unreal Engine 5, Blender

Cinematic Environment Design: Unreal Engine 5 (RealTime)

We built a productionready island cove shipwreck, dock, and tropical shoreline, then lit and filmed it in multiple moods (day, dusk, storm). The scene runs in real time in UE5, with modeling/finishing in Blender.

Highlights
  • Worldbuilding: terrain sculpting, setdressing, foliage systems, ocean/water materials, and custom shaders.

  • Lighting & atmospherics: timeofday variations, volumetric fog, postprocessing and grading to support story beats.

  • Cinematics: Sequencer camera paths, smooth flythroughs, and hero frames suitable for trailers, cutscenes, or ads.

  • Optimization: clean asset prep, instancing/LODs, and efficient materials for highperformance playback.

Where this helps clients
  • Game studios: immersive level kits and key shots for pitches/vertical slices.

  • Film/TV & virtual production: readytoshoot realtime backgrounds.

  • Advertising/brand films: cinematic worlds to showcase products or stories.

  • Archviz/experiential: mooddriven environments for presentations and events.

Result

A visually rich, adaptable environment that blends technical rigor with cinematic storytelling an approach I can tailor to your product, IP, or campaign.

Tools: Unreal Engine 5, Blender

Industry

Industry

Industry

Industry

Industry

Industry

Game Art

Game Art

Game Art

Game Art

Game Art

Game Art

3D animations

3D animations

3D animations

3D animations

3D animations

3D animations

Year

Year

Year

Year

Year

Year

2024

2024

2024

2024

2024

2024

More Projects

More Projects

More Projects

More Projects

More Projects

More Projects

3D Product Render

Product Render & Animation: Switchgear

3D Product Render

Product Render & Animation: Switchgear

3D Product Render

Product Render & Animation: Switchgear

3D Product Render

Product Render & Animation: Switchgear

3D Product Render

Product Render & Animation: Switchgear

3D Product Render

Product Render & Animation: Switchgear

3D Product Render

Product Render: Exploded, Mechanism & Variants

3D Product Render

Product Render: Exploded, Mechanism & Variants

3D Product Render

Product Render: Exploded, Mechanism & Variants

3D Product Render

Product Render: Exploded, Mechanism & Variants

3D Product Render

Product Render: Exploded, Mechanism & Variants

3D Product Render

Product Render: Exploded, Mechanism & Variants

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design

UX/UI & Graphic Design